
NEON://GHOST_PROTOCOL
- NEON://GHOST_PROTOCOL/
> A tower defence where the simulation refuses to die. > Zombies hack your defenses. The dead come back. Stay in control.
- What makes it different
This is not your usual tower defense. Two mechanics nobody has done before :
- HACK ATTACK :
- Some enemies don't try to reach your bunker. They want your Turrets. When a Hacker reaches one of your towers, it gets corrupted — and starts firing at your other turrets. **Tap the hacked turret 3 times to reboot it.** Stay alert. Scan the screen.
GHOST PROTOCOL :
When you kill a Ghost enemy, it drops a glowing soul orb at the place of its death. Don't tap the orb fast enough, and it walks back to spawn to resurrect the enemy stronger, redder, with halved gold reward. Each respawn makes it worse. Tap orbs to purge them and trigger a powerful AoE blast.
- Features
- 3 difficulty modes : Easy (40 waves) | Normal (60 waves) | Hard (80 waves)
- Endless mdoe unlocked after victory
- 3 turrets with 6 upgrades levels each + transformative ultimate forms
- 5 targeting modes including "abort target" for tactical play
- Damage based economy : every shot pays out, not just kills
- Original synthwave soundtrack Composed in FL Studio
- Boss waves every 10 waves with unique encounters
- Save & resume mid-run
- How to play
- Tap hexagonal slots to place turrets
- Tap your turrets to upgrade, sell, or change targeting mode
- Hold a turret to see its range
- TAP a hacked turret 3 times rapidly to reboot it
- TAP soul orbs to purge them before they wolk back to spawn
- Controls
- Browser : mouse + keyboard
- Drag to move camera, pinch to rotate
- Tap / click / hold to interact
- About this project
- Built solo in 3 weeks by one person.
- Game deisgn, music, 3D models, art direction : 100% me
- Code : Fully me, assisted by Claude as AI pair-programmer
- Engine : Unity 6.3 LTS + URP
- This is my first published game. I made it because I wanted to ship something I'd be proud of, not just a school project
- Feedback wanted
- Every comment helps. if you find a bug, have a suggestion, or just want to share your highest wave, drop a comment below. I'll respond to all of them.
- Donations are appreciated but absolutely not requiredd. Just playing means a lot.
- Thanks for tryiing it. Now go protect that bunker !
| Published | 11 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Radhroudh |
| Genre | Strategy |
| Made with | Unity |
| Tags | Arcade, Cyberpunk, Indie, Neon, Singleplayer, Synthwave, Touch-Friendly, Tower Defense, Unity |
| AI Disclosure | AI Assisted, Code |





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